SoundToolKit  1.5
SoundToolKit.Unity.SoundToolKitSpatialSource Class Reference

SoundToolKit Spatial Source, capable of playing multiple SoundToolKit Samples with various Play methods. More...

Inheritance diagram for SoundToolKit.Unity.SoundToolKitSpatialSource:
SoundToolKit.Unity.SpatialComponent SoundToolKit.Unity.SourceComponent

Public Member Functions

override void OnStkInitialized (SoundToolKitManager soundToolKitManager)
 
override void Play ()
 Play all the Playbacks on the Source's list. More...
 
override void Stop ()
 Stops all incoming sounds from that Source. More...
 
void Pause ()
 Pauses all incoming sounds from that Source. More...
 
void PlaySingle (int playbackToPlayIndex=0)
 Play a single Playback from the Source's Playback list. More...
 
void PlayRange (int firstPlaybackToPlayIndex, int lastPlaybackToPlayIndex)
 Play a specified range of Playbacks from Source's list. More...
 
void PlayRandom (int firstPlaybackToRandomFromIndex=0, int? lastPlaybackToRandomFromIndex=null)
 Play a random Playback from the specified range on the Source's Playback List (whole List by default). More...
 
void StopSingle (int playbackToStopIndex=0)
 Stop a single Playback from the Source's Playback list. More...
 
void StopRange (int firstPlaybackToStopIndex, int lastPlaybackToStopIndex)
 Stop a specified range of Playbacks from Source's list. More...
 
void PauseSingle (int playbackToPauseIndex=0)
 Pause a single Playback from the Source's Playback list. More...
 
void PauseRange (int firstPlaybackToPauseIndex, int lastPlaybackToPauseIndex)
 Pause a specified range of Playbacks from Source's list. Pauses all by default. More...
 
- Public Member Functions inherited from SoundToolKit.Unity.SpatialComponent
override void OnStkInitialized (SoundToolKitManager soundToolKitManager)
 

Protected Member Functions

override void Awake ()
 
override void OnDestroy ()
 
override void OnDisable ()
 
override void OnEnable ()
 
- Protected Member Functions inherited from SoundToolKit.Unity.SpatialComponent
override void OnDestroy ()
 

Properties

override bool IsPlaying [get]
 
List< SoundToolKitPlaybackPlaybacks [get, set]
 List of Playbacks, which consist of StkSample, Looped control, PlayOnAwake control and internal StkPlayback More...
 
- Properties inherited from SoundToolKit.Unity.SpatialComponent
override bool? Muted [get, set]
 
override float? Volume [get, set]
 
float? SimulationQuality [get, set]
 This currently has no effect. Will be added in the future releases. Determines the quality of source processing. The value affects how many engine resources are delegated for processing sound emitted by this source. The simulation quality also determines the priority of given source, meaning, that sources with higher simulation quality can have lower latency. Quality in range 0 to 1.0, where: 1.0 - the best possible quality 0.0 - source not processed at all More...
 
bool? HrtfSpatializationEnabled [get, set]
 Enables/Disables HRTF's More...
 
AnimationCurve AttenuationCurve [get]
 The custom Attenuation curve interpreted from Unity's AnimationCurve. It will be used if Attenuation is set to Custom. Axis x represents distance while axis y represents attenuation in range 0 to 1.0, where: 1.0 - no attenuation 0.0 - full attenuation More...
 
float? MaxDistance [get, set]
 Max distance of virtual sphere that simulates boundary of source volume This is only valid in Linear and ReverseLog Attenuation curve. More...
 
float? Radius [get, set]
 Radius of virtual sphere that simulates boundary of source volume. This means that below this distance from source attenuation will not occur. Above that distance attenuation will be calculated according to chosen attenuation curve (see setAttenuation) More...
 
SoundSourceAttenuation? Attenuation [get, set]
 The attenuation model which should be used by this source More...
 
- Properties inherited from SoundToolKit.Unity.SourceComponent
bool Initialized [get, protected set]
 
abstract bool IsPlaying [get]
 
abstract bool Muted [get, set]
 
abstract float Volume [get, set]
 

Additional Inherited Members

- Public Attributes inherited from SoundToolKit.Unity.SourceComponent
bool playOnAwake = true
 
- Protected Attributes inherited from SoundToolKit.Unity.SpatialComponent
float m_simulationQuality = 1f
 
bool m_hrtfSpatializationEnabled = true
 
float m_maxDistance = 300
 
float m_radius = 0.25f
 
SoundSourceAttenuation m_attenuation = SoundSourceAttenuation.InverseDistance
 
AnimationCurve m_attenuationCurve = AnimationCurve.Linear(0, 1, 300, 0)
 
SourceSpatial m_spatialSoundSource
 
- Protected Attributes inherited from SoundToolKit.Unity.SourceComponent
bool m_muted = false
 
float m_volume = 0.75f
 
bool m_isPlayingPreviousState
 

Detailed Description

SoundToolKit Spatial Source, capable of playing multiple SoundToolKit Samples with various Play methods.

Member Function Documentation

◆ Awake()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.Awake ( )
protectedvirtual

◆ OnDestroy()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.OnDestroy ( )
protectedvirtual

◆ OnDisable()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.OnDisable ( )
protectedvirtual

◆ OnEnable()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.OnEnable ( )
protectedvirtual

◆ OnStkInitialized()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.OnStkInitialized ( SoundToolKitManager  soundToolKitManager)
virtual

◆ Pause()

void SoundToolKit.Unity.SoundToolKitSpatialSource.Pause ( )

Pauses all incoming sounds from that Source.

◆ PauseRange()

void SoundToolKit.Unity.SoundToolKitSpatialSource.PauseRange ( int  firstPlaybackToPauseIndex,
int  lastPlaybackToPauseIndex 
)

Pause a specified range of Playbacks from Source's list. Pauses all by default.

◆ PauseSingle()

void SoundToolKit.Unity.SoundToolKitSpatialSource.PauseSingle ( int  playbackToPauseIndex = 0)

Pause a single Playback from the Source's Playback list.

Parameters
playbackToPauseIndexIndex of Playback to pause. Defaults to the first Playback on the list.

◆ Play()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.Play ( )
virtual

Play all the Playbacks on the Source's list.

Implements SoundToolKit.Unity.SourceComponent.

◆ PlayRandom()

void SoundToolKit.Unity.SoundToolKitSpatialSource.PlayRandom ( int  firstPlaybackToRandomFromIndex = 0,
int?  lastPlaybackToRandomFromIndex = null 
)

Play a random Playback from the specified range on the Source's Playback List (whole List by default).

Parameters
firstPlaybackToRandomFromIndexIndex of first Playback to randomize from. Defaults to the first Playback on the list.
lastPlaybackToRandomFromIndexIndex of last Playback to randomize from. Defaults to the last Playback on the list.

◆ PlayRange()

void SoundToolKit.Unity.SoundToolKitSpatialSource.PlayRange ( int  firstPlaybackToPlayIndex,
int  lastPlaybackToPlayIndex 
)

Play a specified range of Playbacks from Source's list.

◆ PlaySingle()

void SoundToolKit.Unity.SoundToolKitSpatialSource.PlaySingle ( int  playbackToPlayIndex = 0)

Play a single Playback from the Source's Playback list.

Parameters
playbackToPlayIndexIndex of Playback to play by the Source. Defaults to the first Playback on the list.

◆ Stop()

override void SoundToolKit.Unity.SoundToolKitSpatialSource.Stop ( )
virtual

Stops all incoming sounds from that Source.

Implements SoundToolKit.Unity.SourceComponent.

◆ StopRange()

void SoundToolKit.Unity.SoundToolKitSpatialSource.StopRange ( int  firstPlaybackToStopIndex,
int  lastPlaybackToStopIndex 
)

Stop a specified range of Playbacks from Source's list.

◆ StopSingle()

void SoundToolKit.Unity.SoundToolKitSpatialSource.StopSingle ( int  playbackToStopIndex = 0)

Stop a single Playback from the Source's Playback list.

Parameters
playbackToStopIndexIndex of Playback to stop. Defaults to the first Playback on the list.

Property Documentation

◆ IsPlaying

override bool SoundToolKit.Unity.SoundToolKitSpatialSource.IsPlaying
get

◆ Playbacks

List<SoundToolKitPlayback> SoundToolKit.Unity.SoundToolKitSpatialSource.Playbacks
getset

List of Playbacks, which consist of StkSample, Looped control, PlayOnAwake control and internal StkPlayback