SoundToolKit
1.5
|
Base class for StkSpatialSource and StkStreamingSource. It contains common methods of SpatialSoundSource. More...
Public Member Functions | |
override void | OnStkInitialized (SoundToolKitManager soundToolKitManager) |
Public Member Functions inherited from SoundToolKit.Unity.SourceComponent | |
abstract void | Play () |
abstract void | Stop () |
Protected Member Functions | |
override void | OnDestroy () |
Protected Member Functions inherited from SoundToolKit.Unity.SourceComponent | |
abstract void | Awake () |
abstract void | OnDisable () |
abstract void | OnEnable () |
Protected Attributes | |
float | m_simulationQuality = 1f |
bool | m_hrtfSpatializationEnabled = true |
float | m_maxDistance = 300 |
float | m_radius = 0.25f |
SoundSourceAttenuation | m_attenuation = SoundSourceAttenuation.InverseDistance |
AnimationCurve | m_attenuationCurve = AnimationCurve.Linear(0, 1, 300, 0) |
SourceSpatial | m_spatialSoundSource |
Protected Attributes inherited from SoundToolKit.Unity.SourceComponent | |
bool | m_muted = false |
float | m_volume = 0.75f |
bool | m_isPlayingPreviousState |
Properties | |
override bool? | Muted [get, set] |
override float? | Volume [get, set] |
float? | SimulationQuality [get, set] |
This currently has no effect. Will be added in the future releases. Determines the quality of source processing. The value affects how many engine resources are delegated for processing sound emitted by this source. The simulation quality also determines the priority of given source, meaning, that sources with higher simulation quality can have lower latency. Quality in range 0 to 1.0, where: 1.0 - the best possible quality 0.0 - source not processed at all More... | |
bool? | HrtfSpatializationEnabled [get, set] |
Enables/Disables HRTF's More... | |
AnimationCurve | AttenuationCurve [get] |
The custom Attenuation curve interpreted from Unity's AnimationCurve. It will be used if Attenuation is set to Custom. Axis x represents distance while axis y represents attenuation in range 0 to 1.0, where: 1.0 - no attenuation 0.0 - full attenuation More... | |
float? | MaxDistance [get, set] |
Max distance of virtual sphere that simulates boundary of source volume This is only valid in Linear and ReverseLog Attenuation curve. More... | |
float? | Radius [get, set] |
Radius of virtual sphere that simulates boundary of source volume. This means that below this distance from source attenuation will not occur. Above that distance attenuation will be calculated according to chosen attenuation curve (see setAttenuation) More... | |
SoundSourceAttenuation? | Attenuation [get, set] |
The attenuation model which should be used by this source More... | |
Properties inherited from SoundToolKit.Unity.SourceComponent | |
bool | Initialized [get, protected set] |
abstract bool | IsPlaying [get] |
abstract bool | Muted [get, set] |
abstract float | Volume [get, set] |
Additional Inherited Members | |
Public Attributes inherited from SoundToolKit.Unity.SourceComponent | |
bool | playOnAwake = true |
Base class for StkSpatialSource and StkStreamingSource. It contains common methods of SpatialSoundSource.
|
protectedvirtual |
Implements SoundToolKit.Unity.SourceComponent.
|
virtual |
Implements SoundToolKit.Unity.SourceComponent.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
getset |
The attenuation model which should be used by this source
|
get |
The custom Attenuation curve interpreted from Unity's AnimationCurve. It will be used if Attenuation is set to Custom. Axis x represents distance while axis y represents attenuation in range 0 to 1.0, where: 1.0 - no attenuation 0.0 - full attenuation
|
getset |
Enables/Disables HRTF's
|
getset |
Max distance of virtual sphere that simulates boundary of source volume This is only valid in Linear and ReverseLog Attenuation curve.
|
getset |
|
getset |
Radius of virtual sphere that simulates boundary of source volume. This means that below this distance from source attenuation will not occur. Above that distance attenuation will be calculated according to chosen attenuation curve (see setAttenuation)
|
getset |
This currently has no effect. Will be added in the future releases. Determines the quality of source processing. The value affects how many engine resources are delegated for processing sound emitted by this source. The simulation quality also determines the priority of given source, meaning, that sources with higher simulation quality can have lower latency. Quality in range 0 to 1.0, where: 1.0 - the best possible quality 0.0 - source not processed at all
|
getset |