Utilized by SoundSources, Playback consist of SoundToolKitSample to be played plus Looped and AutoPlay controls.
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Utilized by SoundSources, Playback consist of SoundToolKitSample to be played plus Looped and AutoPlay controls.
◆ SoundToolKitPlayback()
SoundToolKit.Unity.SoundToolKitPlayback.SoundToolKitPlayback |
( |
SoundToolKitSample |
sample = null | ) |
|
◆ AutoPlay
bool SoundToolKit.Unity.SoundToolKitPlayback.AutoPlay |
|
getset |
Whether the Playback is supposed to play automatically when the scene is initialized or when there are changes made to the Playback's editor fields
◆ IsPlaying
bool? SoundToolKit.Unity.SoundToolKitPlayback.IsPlaying |
|
get |
◆ Looped
bool? SoundToolKit.Unity.SoundToolKitPlayback.Looped |
|
getset |
Whether the playback is supposed to be looped
◆ Name
string SoundToolKit.Unity.SoundToolKitPlayback.Name |
|
getset |
◆ SoundToolKitSample
StkSample that is used to create this playback
◆ OnEnded
◆ OnPaused
◆ OnStarted