SoundToolKit
1.5
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StkMesh convert UnityMesh to triangles which can be used by Stk to create acoustic geometry. This component should be placed with a UnityMesh. This mesh will be automatically converted to acoustic geometry in Stk. More...
Public Member Functions | |
void | OnStkInitialized (SoundToolKitManager soundToolKitManager) |
Properties | |
UnityEngine.Mesh | Mesh [get] |
UnityMesh currently in use by Stk. More... | |
bool? | EnabledAsAcousticObstacle [get, set] |
This method can disable this mesh as an obstacle for sound paths in STK Engine processing. Enabled by default. More... | |
ReadOnlyCollection< Vector3 > | Faces [get] |
Converted faces of UnityMesh More... | |
SoundToolKitMaterial | Material [get, set] |
StkMaterial which is used on this mesh. More... | |
SoundToolKitMeshCluster | MeshCluster [get, set] |
Mesh Cluster that this mesh is part of. More... | |
bool | Initialized [get] |
StkMesh convert UnityMesh to triangles which can be used by Stk to create acoustic geometry. This component should be placed with a UnityMesh. This mesh will be automatically converted to acoustic geometry in Stk.
void SoundToolKit.Unity.SoundToolKitMesh.OnStkInitialized | ( | SoundToolKitManager | soundToolKitManager | ) |
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getset |
This method can disable this mesh as an obstacle for sound paths in STK Engine processing. Enabled by default.
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Converted faces of UnityMesh
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getset |
StkMaterial which is used on this mesh.
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UnityMesh currently in use by Stk.
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getset |
Mesh Cluster that this mesh is part of.