SoundToolKit  1.5
SoundToolKit.Unity.SoundToolKitGeometry Class Reference

SoundToolKitGeometry governs loading and reloading of acoustic mesh clusters to SoundToolKit.Scene More...

Inheritance diagram for SoundToolKit.Unity.SoundToolKitGeometry:

Public Member Functions

void OnStkInitialized (SoundToolKitManager soundToolKitManager)
 
void LoadMeshCluster (SoundToolKitMeshCluster meshCluster)
 Load a given MeshCluster into the scene. Only MeshClusters that are loaded take part in acoustic processing. More...
 
void UnloadMeshCluster (SoundToolKitMeshCluster meshCluster)
 Unloads a given MeshCluster from the scene. Unloaded Clusters do not take part in sound processing. More...
 

Properties

List< SoundToolKitMeshClusterMeshClusters [get, set]
 Clusters of Acoustic Meshes that are loaded to the acoustic scene on the scene start. More...
 
bool Initialized [get]
 

Detailed Description

SoundToolKitGeometry governs loading and reloading of acoustic mesh clusters to SoundToolKit.Scene

Member Function Documentation

◆ LoadMeshCluster()

void SoundToolKit.Unity.SoundToolKitGeometry.LoadMeshCluster ( SoundToolKitMeshCluster  meshCluster)

Load a given MeshCluster into the scene. Only MeshClusters that are loaded take part in acoustic processing.

◆ OnStkInitialized()

void SoundToolKit.Unity.SoundToolKitGeometry.OnStkInitialized ( SoundToolKitManager  soundToolKitManager)

◆ UnloadMeshCluster()

void SoundToolKit.Unity.SoundToolKitGeometry.UnloadMeshCluster ( SoundToolKitMeshCluster  meshCluster)

Unloads a given MeshCluster from the scene. Unloaded Clusters do not take part in sound processing.

Property Documentation

◆ Initialized

bool SoundToolKit.Unity.SoundToolKitGeometry.Initialized
get

◆ MeshClusters

List<SoundToolKitMeshCluster> SoundToolKit.Unity.SoundToolKitGeometry.MeshClusters
getset

Clusters of Acoustic Meshes that are loaded to the acoustic scene on the scene start.