SoundToolKit
1.5
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SoundToolKitGeometry governs loading and reloading of acoustic mesh clusters to SoundToolKit.Scene More...
Public Member Functions | |
void | OnStkInitialized (SoundToolKitManager soundToolKitManager) |
void | LoadMeshCluster (SoundToolKitMeshCluster meshCluster) |
Load a given MeshCluster into the scene. Only MeshClusters that are loaded take part in acoustic processing. More... | |
void | UnloadMeshCluster (SoundToolKitMeshCluster meshCluster) |
Unloads a given MeshCluster from the scene. Unloaded Clusters do not take part in sound processing. More... | |
Properties | |
List< SoundToolKitMeshCluster > | MeshClusters [get, set] |
Clusters of Acoustic Meshes that are loaded to the acoustic scene on the scene start. More... | |
bool | Initialized [get] |
SoundToolKitGeometry governs loading and reloading of acoustic mesh clusters to SoundToolKit.Scene
void SoundToolKit.Unity.SoundToolKitGeometry.LoadMeshCluster | ( | SoundToolKitMeshCluster | meshCluster | ) |
Load a given MeshCluster into the scene. Only MeshClusters that are loaded take part in acoustic processing.
void SoundToolKit.Unity.SoundToolKitGeometry.OnStkInitialized | ( | SoundToolKitManager | soundToolKitManager | ) |
void SoundToolKit.Unity.SoundToolKitGeometry.UnloadMeshCluster | ( | SoundToolKitMeshCluster | meshCluster | ) |
Unloads a given MeshCluster from the scene. Unloaded Clusters do not take part in sound processing.
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get |
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getset |
Clusters of Acoustic Meshes that are loaded to the acoustic scene on the scene start.